Catfish
Corvette - Fast. Cheap. Attacks land, sea, seabed and undersea targets.- HP: 255
- Build cost: 200 metal
- Maximum range: 120
- Total DPS: 105.0
Overview
BlueprintIcarus
Solar Drone - Produces energy. Mobile but slow. Weak. Attacks land, air, and sea targets.- HP: 40
- Build cost: 125 metal
- Maximum range: 70
- Total DPS: 25.0
Overview
Blueprint- Max speed: 18
- Acceleration: 40
- Braking rate: -1
- Turn rate: 150
Physics
- Max speed: 50
- Acceleration: 30
- Braking rate: 30
- Turn rate: 90
Physics
- Vision radius: 150
- Underwater vision radius: 150
- Sonar radius: 250
Recon
- Vision radius: 50
- Underwater vision radius: 50
Recon
Economy
- Energy production: 175 / s
- Weapon energy consumption: 100 / s
Economy
- Blueprint
- Range: 100
- Damage: 30.0 DPS: 20 damage every 0.67 seconds (1.5 shots per second)
- Yaw: 180° at 130° per second
- Pitch: 80° at 90° per second
- Targets: LandHorizontal, WaterSurface
- Blueprint
- Type: Beam
- Damage: 20
- Collision check: target
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Air
- Blueprint
- Range: 120
- Damage: 75.0 DPS: 250 damage every 3.33 seconds (0.3 shots per second)
- Yaw: 360° at 3600° per second
- Pitch: 360° at 3600° per second
- Targets: WaterSurface, Underwater, Seafloor
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage: 250
- Muzzle velocity: 10.0
- Max velocity: 50.0
- Turn rate: 10
- Collision check: enemies
- Collision response: impact
- Sub
- Mobile
- Structure - Wall
- Wall
Weapon #1
Ammo
Target Priorities
Weapon #2
Ammo
Target Priorities
- Blueprint
- Range: 70
- Damage: 25.0 DPS: 25 damage every 1.00 seconds (1 shot per second)
- Yaw: 180° at 180° per second
- Pitch: 180° at 720° per second
- Energy consumption: 300 per shot
- Stored ammo drained after 7.0 seconds (7 shots)
- Targets: Air, AnyHorizontalGroundOrWaterSurface
- Ammo recharged after 15.0 seconds
- Blueprint
- Type: Beam
- Damage: 25
- Collision check: enemies
- Collision response: impact
- Fabber
- AirDefense
- Mobile & (Land | Naval)
Weapon
Ammo
Target Priorities
- T2 Advanced Ship Foundry 0:03 + 0:06
- T1 Ship Foundry 0:10 + 0:03
Built By
- T2 Advanced Air Factory 0:02 + 0:02
- T1 Air Factory 0:08 + 0:02