Infiltrator
Advanced Stealth Scout - Launches a sneaky spy camera. Invisible to radar. Consumes energy. Can move between planets.- HP: 250
- Build cost: 280 metal
- Maximum range: 300
Overview
BlueprintArcher
Advanced Anti-Air Turret - Fires homing rockets which deal splash damage. Only attacks air targets.- HP: 3000
- Build cost: 900 metal
- Maximum range: 140
- Total DPS: 100
- Build locations: land, water surface
Overview
Blueprint- Max speed: 100
- Acceleration: 300
- Braking rate: 60
- Turn rate: 180
Physics
- Max speed: 0
- Acceleration: 0
- Braking rate: 0
- Turn rate: 0
Physics
- Vision radius: 300
- Underwater vision radius: 300
- Orbital vision radius: 300
- Mine vision radius: 300
- Radar radius: 400
- Invisibile to radar
Recon
Stealth
- Vision radius: 155
- Underwater vision radius: 155
Recon
- Base energy consumption: 900 / s
Economy
Economy
- Blueprint
- Range: 300
- Damage: 0.0 DPS: 0 damage every 15.00 seconds (0.067 shots per second)
- Yaw: 360° at 3600° per second
- Pitch: 90° at 3600° per second
- Targets: LandHorizontal, WaterSurface, Air, Underwater
- Ammo recharged after 15.0 seconds
- Blueprint
- Type: Projectile
- Flight type: Staged
- Muzzle velocity: 150.0
- Max velocity: 150.0
- Turn rate: 360
- Collision check: enemies
- Collision response: impact
- Orbital
- Structure - Wall
- Mobile
- Wall
Weapon
Ammo
Target Priorities
- Blueprint
- Range: 140
- Projectiles per fire: 4
- Firing standard deviation: 25
- Damage: 100 DPS: 4x25 damage every 1.00 seconds (1 shot per second)
- Yaw: 180° at 3600° per second
- Pitch: 180° at 3600° per second
- Targets: Air
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage: 25
- Splash: 25 damage, radius 20
- Full damage splash radius: 5
- Muzzle velocity: 20
- Max velocity: 180
- Turn rate: 720
- Collision check: enemies
- Collision response: impact
- Air & (EnergyProduction | Transport | Bomber | Gunship | Titan)
- Air & Mobile
Weapon
Ammo
Target Priorities
- T2 Advanced Flyer Foundry 0:05 + 0:02