AOE Nova
Flying Bomb - In the process of exploding. Deals very heavy damage over an area over time. Attacks air targets only.- HP: 500
- Build cost: 180 metal
- Maximum range: 80
- Total DPS: 30
Overview
BlueprintMonstrosity
Heavy Walker - Heavily armored. Long range. Attacks land, sea and seabed targets.- HP: 4000
- Build cost: 1700 metal
- Maximum range: 170
- Total DPS: 420.0
Overview
Blueprint- Max speed: 0
- Acceleration: 400
- Braking rate: 400
- Turn rate: 480
Physics
- Max speed: 12
- Acceleration: 10
- Braking rate: -1
- Turn rate: 45
Physics
- Vision radius: 150
- No underwater vision
Recon
- Vision radius: 100
- No underwater vision
Recon
- Blueprint
- Range: 80
- Damage: 30 DPS: 6 damage every 0.20 seconds (5 shots per second)
- Yaw: 0° at 3600° per second
- Pitch: 0° at 3600° per second
- Targets: Air
- Blueprint
- Type: PBAOE
- Damage: 6
- Splash: 6 damage, radius 80
- Collision check: enemies
- Collision response: impact
- Air & Bomber
- Air & Gunship
- Air & Transport
- Air & Mobile
Self Destruct
Weapon #2
Ammo
Target Priorities
- Blueprint
- Range: 170
- Damage: 330.0 DPS: 1650 damage every 5.00 seconds (0.2 shots per second)
- Yaw: 180° at 45° per second
- Pitch: 80° at 90° per second
- Targets: LandHorizontal, Seafloor, WaterSurface
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Damage: 1650
- Splash: 1500 damage, radius 5
- Burn damage: 15, radius 2
- Muzzle velocity: 600.0
- Max velocity: 600.0
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Air
- Blueprint
- Range: 75
- Damage: 45.0 DPS: 30 damage every 0.67 seconds (1.5 shots per second)
- Yaw: 360° at 360° per second
- Pitch: 20° at 360° per second
- Targets: LandHorizontal, WaterSurface, Seafloor
- Blueprint
- Type: Projectile
- Flight type: Direct
- Damage: 30
- Full damage splash radius: 2
- Burn damage: 15, radius 2
- Muzzle velocity: 150.0
- Max velocity: 150.0
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Structure - Wall
- Air
- Wall
Weapon #1
Ammo
Target Priorities
Weapon #2 (x2)
Ammo
Target Priorities
- T2 Advanced Flyer Foundry 0:03 + 0:02
- T1 Flyer Foundry 0:12 + 0:02
Built By
- T2 Advanced Walker Foundry 0:34 + 0:03