![](https://cdn.palobby.com/server-mods/Legion-Expansion-Combined-1.30.0/pa/units/land/l_sniper_tank/l_sniper_tank_icon_buildbar.png)
![](https://cdn.palobby.com/server-mods/Legion-Expansion-Combined-1.30.0/ui/main/atlas/icon_atlas/img/strategic_icons/icon_si_l_sniper_tank.png)
Deathmark
Siege Tank - Long range. Attacks land, sea and seabed.- HP: 250
- Build cost: 1200 metal
- Maximum range: 260
- Total DPS: 142.0
Overview
Blueprint![](https://cdn.palobby.com/pa/units/land/bot_grenadier/bot_grenadier_icon_buildbar.png)
![](https://cdn.palobby.com/ui/main/atlas/icon_atlas/img/strategic_icons/icon_si_bot_grenadier.png)
Grenadier
Fire Support - Medium range. Can fire over walls. Attacks land and sea targets.- HP: 80
- Build cost: 100 metal
- Maximum range: 135
- Total DPS: 32.0
Overview
Blueprint- Max speed: 8
- Acceleration: 100
- Braking rate: 100
- Turn rate: 90
Physics
- Max speed: 12
- Acceleration: 120
- Braking rate: -1
- Turn rate: 720
Physics
- Vision radius: 100
- No underwater vision
Recon
- Vision radius: 130
- Underwater vision radius: 130
Recon
- Blueprint
- Range: 260
- Damage: 142.0 DPS: 1000 damage every 7.04 seconds (0.14 shots per second)
- Yaw: 180° at 60° per second
- Pitch: 80° at 60° per second
- Targets: LandHorizontal, Seafloor, WaterSurface
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Damage: 1000
- Splash: 1000 damage, radius 1
- Burn damage: 15, radius 2
- Muzzle velocity: 200
- Max velocity: 500
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Air
Weapon
Ammo
Target Priorities
- Blueprint
- Range: 135
- Firing standard deviation: 1.0
- Damage: 16.0 DPS: 40 damage every 2.50 seconds (0.4 shots per second)
- Yaw: 90° at 120° per second
- Pitch: 90° at 360° per second
- Targets: LandHorizontal, Seafloor, WaterSurface
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Damage: 40
- Splash: 40 damage, radius 6
- Full damage splash radius: 2
- Burn damage: 15, radius 2
- Muzzle velocity: 90.0
- Max velocity: 90.0
- Collision check: enemies
- Collision response: impact
- Structure & SurfaceDefense
- Structure & Defense
- Commander
- Mobile - Air
- Structure - Wall
- Wall
Weapon (x2)
Ammo
Target Priorities
-
T2
Advanced Armour Foundry 0:24 + 0:04
Built By
-
T2
Advanced Bot Factory 0:02 + 0:03
-
T1
Bot Factory 0:06 + 0:03
-
T2
Unit Cannon 0:02 + 0:03 + 0:03