![](https://cdn.palobby.com/server-mods/Legion-Expansion-Combined-1.30.0/pa/units/land/l_assault_bot/l_assault_bot_icon_buildbar.png)
![](https://cdn.palobby.com/server-mods/Legion-Expansion-Combined-1.30.0/ui/main/atlas/icon_atlas/img/strategic_icons/icon_si_l_assault_bot.png)
Peacekeeper
Basic Infantry - Durable. Amphibious. Attacks land, sea and seabed targets.- HP: 170
- Build cost: 75 metal
- Maximum range: 70
- Total DPS: 23.4
Overview
Blueprint![](https://cdn.palobby.com/pa/units/land/laser_defense_adv/laser_defense_adv_icon_buildbar.png)
![](https://cdn.palobby.com/ui/main/atlas/icon_atlas/img/strategic_icons/icon_si_laser_defense_adv.png)
Advanced Laser Defense Tower
Advanced Turret - Equipped with direct fire anti-land, and anti-ship defenses.- HP: 4000
- Build cost: 900 metal
- Maximum range: 120
- Total DPS: 450
- Build locations: land, water surface
Overview
Blueprint- Max speed: 15
- Acceleration: 50
- Braking rate: 50
- Turn rate: 720
- Amphibious
Physics
- Max speed: 0
- Acceleration: 0
- Braking rate: 0
- Turn rate: 0
Physics
- Vision radius: 105
- Underwater vision radius: 105
Recon
- Vision radius: 130
- Underwater vision radius: 130
Recon
- Blueprint
- Range: 70
- Damage: 23.4 DPS: 19.5 damage every 0.83 seconds (1.2 shots per second)
- Yaw: 180° at 360° per second
- Pitch: 40° at 360° per second
- Targets: LandHorizontal, Seafloor, WaterSurface
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Damage: 19.5
- Burn damage: 15, radius 2
- Muzzle velocity: 150.0
- Max velocity: 150.0
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Structure - Wall
- Air
- Wall
Weapon
Layer Ammo
AnyLand
Target Priorities
- Blueprint
- Range: 120
- Damage: 450 DPS: 150 damage every 0.33 seconds (3 shots per second)
- Yaw: 180° at 60° per second
- Pitch: 90° at 180° per second
- Targets: LandHorizontal, Seafloor, WaterSurface
- Blueprint
- Type: Projectile
- Flight type: Direct
- Damage: 150
- Burn damage: 15, radius 2
- Muzzle velocity: 500.0
- Max velocity: 500.0
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
Weapon
Ammo
Target Priorities
-
T2
Advanced Walker Foundry 0:01 + 0:03
-
T2
Starcannon 0:01 + 0:04
-
T1
Walker Foundry 0:04 + 0:03