Odin
Assault Titan - High splash damage for dealing with large armies. Attacks land, air, sea and seabed targets.- HP: 50000
- Build cost: 30000 metal
- Maximum range: 400
- Total DPS: 1360.0
Overview
BlueprintZeus
Lightning Titan - Heavy damage over a wide area. Attacks any targets except orbital.- HP: 10000
- Build cost: 30000 metal
- Maximum range: 100
- Total DPS: 750.0
Overview
Blueprint- Max speed: 10
- Acceleration: 100
- Braking rate: 100
- Turn rate: 25
Physics
- Max speed: 30
- Acceleration: 30
- Braking rate: 30
- Turn rate: 50
Physics
- Vision radius: 250
- No underwater vision
Recon
- Vision radius: 200
- Underwater vision radius: 200
Recon
Economy
- Weapon energy consumption: 5000 / s
Economy
- Blueprint
- Range: 400
- Firing standard deviation: 0.15
- Damage: 1120.0 DPS: 5600 damage every 5.00 seconds (0.2 shots per second)
- Yaw: 180° at 20° per second
- Pitch: 30° at 90° per second
- Targets: LandHorizontal, WaterSurface, Seafloor
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Damage: 5600
- Splash: 5600 damage, radius 25
- Full damage splash radius: 10
- Muzzle velocity: 300.0
- Turn rate: 3
- Collision check: enemies
- Collision response: impact
- Commander
- Titan & (Land | Naval)
- Artillery & Advanced & (Land | Naval)
- Nuke | NukeDefense
- Structure & Advanced & SurfaceDefense & CombatFabAdvBuild & Custom1
- Blueprint
- Range: 160
- Firing standard deviation: 2
- Damage: 120 DPS: 40 damage every 0.33 seconds (3 shots per second)
- Yaw: 180° at 280° per second
- Pitch: 60° at 360° per second
- Targets: Air
- Blueprint
- Type: Projectile
- Flight type: Staged
- Damage: 40
- Splash: 40 damage, radius 20
- Full damage splash radius: 5
- Burn damage: 15, radius 2
- Muzzle velocity: 250.0
- Max velocity: 250.0
- Collision check: enemies
- Collision response: impact
- Air & (EnergyProduction | Transport | Bomber | Gunship | Titan)
- Air & Mobile
Weapon #1
Ammo
Target Priorities
Weapon #2 (x2)
Ammo
Target Priorities
- Blueprint
- Range: 100
- Damage: 750.0 DPS: 1500 damage every 2.00 seconds (0.5 shots per second)
- Energy consumption: 10000 per shot
- Targets: LandHorizontal, WaterSurface, Air, SeaFloor, Underwater
- Ammo recharged after 2.0 seconds
- Blueprint
- Type: Beam
- Damage: 1500
- Splash: 500 damage, radius 40
- Full damage splash radius: 5
- Collision check: target
- Collision response: impact
- Commander
- AirDefense | ( Air & Fighter)
- Artillery & Advanced & ( Land | Naval )
- Nuke | NukeDefense