Grenadier
Fire Support - Medium range. Can fire over walls. Attacks land and sea targets.- HP: 80
- Build cost: 100 metal
- Maximum range: 135
- Total DPS: 32.0
Overview
BlueprintCatfish
Corvette - Fast. Cheap. Attacks land, sea, seabed and undersea targets.- HP: 255
- Build cost: 200 metal
- Maximum range: 120
- Total DPS: 105.0
Overview
Blueprint- Max speed: 12
- Acceleration: 120
- Braking rate: -1
- Turn rate: 720
Physics
- Max speed: 18
- Acceleration: 40
- Braking rate: -1
- Turn rate: 150
Physics
- Vision radius: 130
- Underwater vision radius: 130
Recon
- Vision radius: 150
- Underwater vision radius: 150
- Sonar radius: 250
Recon
- Blueprint
- Range: 135
- Firing standard deviation: 1.0
- Damage: 16.0 DPS: 40 damage every 2.50 seconds (0.4 shots per second)
- Yaw: 90° at 120° per second
- Pitch: 90° at 360° per second
- Targets: LandHorizontal, Seafloor, WaterSurface
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Damage: 40
- Splash: 40 damage, radius 6
- Full damage splash radius: 2
- Burn damage: 15, radius 2
- Muzzle velocity: 90.0
- Max velocity: 90.0
- Collision check: enemies
- Collision response: impact
- Structure & SurfaceDefense
- Structure & Defense
- Commander
- Mobile - Air
- Structure - Wall
- Wall
Weapon (x2)
Ammo
Target Priorities
- Blueprint
- Range: 100
- Damage: 30.0 DPS: 20 damage every 0.67 seconds (1.5 shots per second)
- Yaw: 180° at 130° per second
- Pitch: 80° at 90° per second
- Targets: LandHorizontal, WaterSurface
- Blueprint
- Type: Beam
- Damage: 20
- Collision check: target
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Air
- Blueprint
- Range: 120
- Damage: 75.0 DPS: 250 damage every 3.33 seconds (0.3 shots per second)
- Yaw: 360° at 3600° per second
- Pitch: 360° at 3600° per second
- Targets: WaterSurface, Underwater, Seafloor
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage: 250
- Muzzle velocity: 10.0
- Max velocity: 50.0
- Turn rate: 10
- Collision check: enemies
- Collision response: impact
- Sub
- Mobile
- Structure - Wall
- Wall
Weapon #1
Ammo
Target Priorities
Weapon #2
Ammo
Target Priorities
- T2 Advanced Bot Factory 0:02 + 0:03
- T1 Bot Factory 0:06 + 0:03
- T2 Unit Cannon 0:02 + 0:03 + 0:03
Built By
- T2 Advanced Ship Foundry 0:03 + 0:06
- T1 Ship Foundry 0:10 + 0:03