Shank
Medium Tank - Splash damage. Attacks land, sea and seabed targets.- HP: 300
- Build cost: 270 metal
- Maximum range: 100
- Total DPS: 112.5
Overview
BlueprintJaeger
Hover Railgun - Fast. Long range. Can cross water and lava. Attacks land, air and sea targets.- HP: 1600
- Build cost: 1700 metal
- Maximum range: 250
- Total DPS: 675.0
Overview
Blueprint- Max speed: 10
- Acceleration: 100
- Braking rate: 100
- Turn rate: 90
Physics
- Max speed: 16
- Acceleration: 8
- Braking rate: 6
- Turn rate: 50
- Hovers over land, lava and water
Physics
- Vision radius: 100
- No underwater vision
Recon
- Vision radius: 200
- Underwater vision radius: 200
Recon
- Blueprint
- Range: 100
- Damage: 112.5 DPS: 125 damage every 1.11 seconds (0.9 shots per second)
- Yaw: 180° at 90° per second
- Pitch: 40° at 60° per second
- Targets: LandHorizontal, Seafloor, WaterSurface
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Damage: 125
- Splash: 20 damage, radius 5
- Burn damage: 15, radius 2
- Muzzle velocity: 150
- Max velocity: 150
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Air
Weapon
Ammo
Target Priorities
- Blueprint
- Range: 250
- Damage: 375.0 DPS: 750 damage every 2.00 seconds (0.5 shots per second)
- Yaw: 180° at 45° per second
- Pitch: 60° at 45° per second
- Targets: LandHorizontal, WaterSurface
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Damage: 750
- Splash: 750 damage, radius 5
- Full damage splash radius: 2
- Burn damage: 15, radius 2
- Muzzle velocity: 200.0
- Max velocity: 200.0
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Air
- Blueprint
- Range: 110
- Projectiles per fire: 3
- Damage: 150 DPS: 3x50 damage every 1.00 seconds (1 shot per second)
- Yaw: 120° at 60° per second
- Pitch: 70° at 60° per second
- Targets: LandHorizontal, WaterSurface, Air
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Damage: 50
- Burn damage: 15, radius 2
- Muzzle velocity: 150.0
- Max velocity: 150.0
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Air
Weapon #1
Ammo
Target Priorities
Weapon #2 (x2)
Ammo
Target Priorities
- T2 Advanced Armour Foundry 0:05 + 0:04
- T1 Armour Foundry 0:15 + 0:04
- T2 Starcannon 0:06 + 0:04
Built By
- T2 Advanced Ship Foundry 0:26 + 0:06