![](https://cdn.palobby.com/pa/units/land/unit_cannon/unit_cannon_icon_buildbar.png)
![](https://cdn.palobby.com/ui/main/atlas/icon_atlas/img/strategic_icons/icon_si_unit_cannon.png)
Unit Cannon
Interplanetary Transport - Builds and launches up to 12 units at once anywhere in the system.- HP: 18000
- Build cost: 5600 metal
- Unit storage capacity: 16
- Maximum range: 5000
- Build locations: land, water surface
Overview
Blueprint![](https://cdn.palobby.com/server-mods/Legion-Expansion-Combined-1.30.0/pa/units/air/l_fighter_adv/l_fighter_adv_icon_buildbar.png)
![](https://cdn.palobby.com/server-mods/Legion-Expansion-Combined-1.30.0/ui/main/atlas/icon_atlas/img/strategic_icons/icon_si_l_fighter_adv.png)
Firebird
Interplanetary Fighter - Fast. Can move between planets. Can only attack air targets.- HP: 240
- Build cost: 820 metal
- Maximum range: 180
- Total DPS: 226.0
Overview
Blueprint- Max speed: 0
- Acceleration: 0
- Braking rate: 0
- Turn rate: 0
Physics
- Max speed: 90
- Acceleration: 90
- Braking rate: 90
- Turn rate: 300
Physics
- Vision radius: 100
- Underwater vision radius: 120
Recon
- Vision radius: 150
- Underwater vision radius: 150
Recon
- Build rate: 45
- Fabrication metal consumption: 45 / s
- Fabrication energy consumption: 2250 / s
- Energy consumption per metal: 50.0
Economy
Economy
- Blueprint
- Range: 5000
- Damage: 0.0 DPS: 0 damage every 0.33 seconds (3 shots per second)
- Yaw: 180° at 30° per second
- Pitch: 180° at 15° per second
- Targets: LandHorizontal
- Blueprint
- Type: Projectile
- Flight type: Staged
- Interplanetary type: System
- Metal cost: 1 per shot
- Build time: 0:00.0
- Muzzle velocity: 250.0
- Max velocity: 250.0
- Turn rate: 90
- Collision check: ground
- Collision response: impact
- Orbital
- Structure - Wall
- Mobile
- Wall
Weapon
Ammo
Target Priorities
- Blueprint
- Range: 90
- Damage: 80 DPS: 40 damage every 0.50 seconds (2 shots per second)
- Yaw: 40° at 3600° per second
- Pitch: 180° at 360° per second
- Targets: Air
- Blueprint
- Type: Beam
- Damage: 40
- Collision check: target
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Air
- Blueprint
- Range: 180
- Projectiles per fire: 4
- Firing standard deviation: 25
- Damage: 66.0 DPS: 4x50 damage every 3.03 seconds (0.33 shots per second)
- Yaw: 180° at 360° per second
- Pitch: 45° at 90° per second
- Targets: Air
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage: 50
- Splash: 50 damage, radius 3
- Full damage splash radius: 5
- Muzzle velocity: 90
- Max velocity: 180
- Turn rate: 270.0
- Collision check: enemies
- Collision response: impact
- Structure - Wall
- Mobile - Air
- Wall
Weapon #1 (x2)
Ammo
Target Priorities
Weapon #2
Ammo
Target Priorities
-
T2
Advanced Fabrication Bot 0:40 + 0:02 + 0:02
-
T2
Advanced Fabrication Vehicle 0:45 + 0:02 + 0:02
-
T1
Ant 0:03 + 0:02 + 0:02
-
T1
Boom 0:01.0 + 0:02 + 0:02
-
T1
Dox 0:01.0 + 0:02 + 0:02
-
T1
Fabrication Bot 0:03 + 0:02 + 0:02
-
T1
Fabrication Vehicle 0:04 + 0:02 + 0:02
-
T1
Grenadier 0:02 + 0:02 + 0:02
-
T2
Locusts 0:05 + 0:02 + 0:02
-
T2
Mend 0:22 + 0:02 + 0:02
-
T2
Slammer 0:11 + 0:02 + 0:02
-
T1
Spark 0:02 + 0:02 + 0:02
-
T1
Spinner 0:03 + 0:02 + 0:02
-
T1
Stinger 0:02 + 0:02 + 0:02
-
T1
Stitch 0:05 + 0:02 + 0:02
-
T2
Storm 0:16 + 0:02 + 0:02
-
T1
Stryker 0:01 + 0:02 + 0:02
Builds
Builds
Built By
-
T2
Advanced Flyer Foundry 0:16 + 0:02