Icarus
Solar Drone - Produces energy. Mobile but slow. Can hit up to 4 targets with a chaining lightning. Attacks only Air targets.- HP: 50
- Build cost: 150 metal
- Maximum range: 105
- Total DPS: 200.0
Overview
BlueprintKaiju
Hover Destroyer - Long Range. Durable. Hover. Attacks land and sea targets.- HP: 2000
- Build cost: 1500 metal
- Maximum range: 180
- Total DPS: 600.0
Overview
Blueprint- Max speed: 50
- Acceleration: 30
- Braking rate: 30
- Turn rate: 90
Physics
- Max speed: 11
- Acceleration: 30
- Braking rate: 110
- Turn rate: 45
- Hovers over land, lava and water
Physics
- Vision radius: 50
- Underwater vision radius: 50
Recon
- Vision radius: 200
- Underwater vision radius: 200
Recon
- Energy production: 175 / s
- Weapon energy consumption: 300 / s
Economy
Economy
- Blueprint
- Range: 105
- Damage: 200.0 DPS: 20 damage every 0.10 seconds (10 shots per second)
- Yaw: 180° at 720° per second
- Pitch: 180° at 720° per second
- Energy consumption: 450 per shot
- Stored ammo drained after 0.2 seconds (2 shots)
- Targets: Air
- Ammo recharged after 3.0 seconds
- Blueprint
- Type: Beam
- Damage target: HitPoints
- Damage: 20
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
Weapon
Ammo
Target Priorities
- Blueprint
- Range: 180
- Projectiles per fire: 2
- Damage: 200.0 DPS: 2x200 damage every 2.00 seconds (0.5 shots per second)
- Yaw: 140° at 90° per second
- Pitch: 60° at 90° per second
- Targets: LandHorizontal, WaterSurface
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Damage target: HitPoints
- Damage: 200
- Splash: 200 damage, radius 5
- Full damage splash radius: 2
- Burn damage: 15, radius 2
- Muzzle velocity: 170.0
- Max velocity: 170.0
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Air
- Blueprint
- Range: 110
- Projectiles per fire: 2
- Damage: 100.0 DPS: 2x25 damage every 0.50 seconds (2 shots per second)
- Yaw: 90° at 90° per second
- Pitch: 70° at 90° per second
- Targets: LandHorizontal, WaterSurface
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Damage target: HitPoints
- Damage: 25
- Burn damage: 15, radius 2
- Muzzle velocity: 150.0
- Max velocity: 150.0
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Air
Weapon #1 (x2)
Ammo
Target Priorities
Weapon #2 (x2)
Ammo
Target Priorities
-
T2
Advanced Air Factory
0:03
+ 0:04
-
T1
Air Factory
0:10
+ 0:04
Built By
-
T2
Advanced Naval Factory
0:25
+ 0:06