![](https://cdn.palobby.com/pa_ex1/units/air/solar_drone/solar_drone_icon_buildbar.png)
![](https://cdn.palobby.com/ui/main/atlas/icon_atlas/img/strategic_icons/icon_si_solar_drone.png)
Icarus
Solar Drone - Produces energy. Mobile but slow. Weak. Attacks land, air, and sea targets.- HP: 40
- Build cost: 125 metal
- Maximum range: 70
- Total DPS: 25.0
Overview
Blueprint![](https://cdn.palobby.com/server-mods/Legion-Expansion-Combined-1.28.0/pa/units/sea/l_hover_ship/l_hover_ship_icon_buildbar.png)
![](https://cdn.palobby.com/server-mods/Legion-Expansion-Combined-1.28.0/ui/main/atlas/icon_atlas/img/strategic_icons/icon_si_l_hover_ship.png)
Jaeger
Hover Railgun - Fast. Long range. Can cross water and lava. Attacks land, air and sea targets.- HP: 1600
- Build cost: 1700 metal
- Maximum range: 250
- Total DPS: 675.0
Overview
Blueprint- Max speed: 50
- Acceleration: 30
- Braking rate: 30
- Turn rate: 90
Physics
- Max speed: 16
- Acceleration: 8
- Braking rate: 6
- Turn rate: 50
- Hovers over land, lava and water
Physics
- Vision radius: 50
- Underwater vision radius: 50
Recon
- Vision radius: 200
- Underwater vision radius: 200
Recon
- Energy production: 175 / s
- Weapon energy consumption: 100 / s
Economy
Economy
- Blueprint
- Range: 70
- Damage: 25.0 DPS: 25 damage every 1.00 seconds (1 shot per second)
- Yaw: 180° at 180° per second
- Pitch: 180° at 720° per second
- Energy consumption: 300 per shot
- Stored ammo drained after 7.0 seconds (7 shots)
- Targets: Air, AnyHorizontalGroundOrWaterSurface
- Ammo recharged after 15.0 seconds
- Blueprint
- Type: Beam
- Damage: 25
- Collision check: enemies
- Collision response: impact
- Fabber
- AirDefense
- Mobile & (Land | Naval)
Weapon
Ammo
Target Priorities
- Blueprint
- Range: 250
- Damage: 375.0 DPS: 750 damage every 2.00 seconds (0.5 shots per second)
- Yaw: 180° at 45° per second
- Pitch: 60° at 45° per second
- Targets: LandHorizontal, WaterSurface
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Damage: 750
- Splash: 750 damage, radius 5
- Full damage splash radius: 2
- Burn damage: 15, radius 2
- Muzzle velocity: 200.0
- Max velocity: 200.0
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Air
- Blueprint
- Range: 110
- Projectiles per fire: 3
- Damage: 150 DPS: 3x50 damage every 1.00 seconds (1 shot per second)
- Yaw: 120° at 60° per second
- Pitch: 70° at 60° per second
- Targets: LandHorizontal, WaterSurface, Air
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Damage: 50
- Burn damage: 15, radius 2
- Muzzle velocity: 150.0
- Max velocity: 150.0
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Air
Weapon #1
Ammo
Target Priorities
Weapon #2 (x2)
Ammo
Target Priorities
-
T2
Advanced Air Factory 0:02 + 0:02
-
T1
Air Factory 0:08 + 0:02
Built By
-
T2
Advanced Ship Foundry 0:26 + 0:06