Icarus
Solar Drone - Produces energy. Mobile but slow. Weak. Attacks land, air, and sea targets.- HP: 40
- Build cost: 125 metal
- Maximum range: 70
- Total DPS: 25.0
Overview
BlueprintDecimator
Rocket Turret - High damage. Attacks land and sea targets.- HP: 2500
- Build cost: 2000 metal
- Maximum range: 160
- Total DPS: 648.0
- Build locations: land, water surface
Overview
Blueprint- Max speed: 50
- Acceleration: 30
- Braking rate: 30
- Turn rate: 90
Physics
- Max speed: 0
- Acceleration: 0
- Braking rate: 0
- Turn rate: 0
Physics
- Vision radius: 50
- Underwater vision radius: 50
Recon
- Vision radius: 100
- Underwater vision radius: 100
Recon
- Energy production: 175 / s
- Weapon energy consumption: 100 / s
Economy
Economy
- Blueprint
- Range: 70
- Damage: 25.0 DPS: 25 damage every 1.00 seconds (1 shot per second)
- Yaw: 180° at 180° per second
- Pitch: 180° at 720° per second
- Energy consumption: 300 per shot
- Stored ammo drained after 7.0 seconds (7 shots)
- Targets: Air, AnyHorizontalGroundOrWaterSurface
- Ammo recharged after 15.0 seconds
- Blueprint
- Type: Beam
- Damage: 25
- Collision check: enemies
- Collision response: impact
- Fabber
- AirDefense
- Mobile & (Land | Naval)
Weapon
Ammo
Target Priorities
- Blueprint
- Range: 160
- Projectiles per fire: 3
- Firing standard deviation: 25
- Damage: 216.0 DPS: 3x90 damage every 1.25 seconds (0.8 shots per second)
- Yaw: 360° at 70° per second
- Pitch: 180° at 70° per second
- Targets: LandHorizontal, WaterSurface
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage: 90
- Splash: 90 damage, radius 6
- Full damage splash radius: 5
- Muzzle velocity: 10
- Max velocity: 120
- Turn rate: 270.0
- Collision check: enemies
- Collision response: impact
- Structure - Wall
- Mobile - Air
- Wall
Weapon (x3)
Ammo
Target Priorities
- T2 Advanced Air Factory 0:02 + 0:02
- T1 Air Factory 0:08 + 0:02