![](https://cdn.palobby.com/pa_ex1/units/air/solar_drone/solar_drone_icon_buildbar.png)
![](https://cdn.palobby.com/ui/main/atlas/icon_atlas/img/strategic_icons/icon_si_solar_drone.png)
Icarus
Solar Drone - Produces energy. Mobile but slow. Weak. Attacks land, air, and sea targets.- HP: 40
- Build cost: 125 metal
- Maximum range: 70
- Total DPS: 25.0
- Factory cooldown: 3.0
- Rolloff delay: 3.0
Overview
Blueprint![](https://cdn.palobby.com/pa/units/land/unit_cannon/unit_cannon_icon_buildbar.png)
![](https://cdn.palobby.com/ui/main/atlas/icon_atlas/img/strategic_icons/icon_si_unit_cannon.png)
Unit Cannon
Interplanetary Transport - Builds and launches up to 12 units at once anywhere in the system.- HP: 18000
- Build cost: 6800 metal
- Unit storage capacity: 12
- Maximum range: 5000
- Factory cooldown: 3.0
- Rolloff delay: 3.0
- Build locations: land, water surface
Overview
Blueprint- Max speed: 50
- Acceleration: 30
- Braking rate: 20
- Turn rate: 90
Physics
- Max speed: 0
- Acceleration: 0
- Braking rate: 0
- Turn rate: 0
Physics
- Vision radius: 50
- Underwater vision radius: 50
Recon
- Vision radius: 100
- Underwater vision radius: 120
Recon
- Energy production: 175 / s
- Weapon energy consumption: 100 / s
Economy
- Build rate: 45
- Fabrication metal consumption: 45 / s
- Fabrication energy consumption: 2250 / s
- Energy consumption per metal: 50.0
Economy
- Blueprint
- Range: 70
- Damage: 25.0 DPS: 25 damage every 1.00 seconds (1 shot per second)
- Yaw: 180° at 180° per second
- Pitch: 180° at 720° per second
- Energy consumption: 300 per shot
- Stored ammo drained after 7.0 seconds (7 shots)
- Targets: Air, AnyHorizontalGroundOrWaterSurface
- Ammo recharged after 15.0 seconds
- Blueprint
- Type: Beam
- Damage: 25
- Collision check: enemies
- Collision response: impact
- Fabber
- AirDefense
- Mobile & (Land | Naval)
Weapon
Ammo
Target Priorities
- Blueprint
- Range: 5000
- Damage: 0.0 DPS: 0 damage every 0.33 seconds (3 shots per second)
- Yaw: 180° at 30° per second
- Pitch: 180° at 15° per second
- Targets: LandHorizontal
- Blueprint
- Type: Projectile
- Flight type: Staged
- Interplanetary type: System
- Metal cost: 1 per shot
- Build time: 0:00.0
- Muzzle velocity: 150.0
- Max velocity: 150.0
- Turn rate: 90
- Collision check: ground
- Collision response: impact
- Orbital
- Structure - Wall
- Mobile
- Wall
Weapon
Ammo
Target Priorities
Builds
-
T2
Advanced Fabrication Bot 0:40 + 0:03 + 0:03
-
T2
Advanced Fabrication Vehicle 0:45 + 0:03 + 0:03
-
T1
Ant 0:03 + 0:03 + 0:03
-
T1
Boom 0:01.0 + 0:03 + 0:03
-
T1
Dox 0:01.0 + 0:03 + 0:03
-
T1
Fabrication Bot 0:03 + 0:03 + 0:03
-
T1
Fabrication Vehicle 0:04 + 0:03 + 0:03
-
T1
Grenadier 0:02 + 0:03 + 0:03
-
T2
Locusts 0:05 + 0:03 + 0:03
-
T2
Mend 0:22 + 0:03 + 0:03
-
T2
Slammer 0:11 + 0:03 + 0:03
-
T1
Spark 0:02 + 0:03 + 0:03
-
T1
Spinner 0:03 + 0:03 + 0:03
-
T1
Stinger 0:02 + 0:03 + 0:03
-
T1
Stitch 0:05 + 0:03 + 0:03
-
T2
Storm 0:16 + 0:03 + 0:03
-
T1
Stryker 0:01 + 0:03 + 0:03
Builds
-
T2
Advanced Air Factory 0:02 + 0:02
-
T1
Air Factory 0:08 + 0:02