Icarus
Solar Drone - Produces energy. Mobile but slow. Weak. Attacks land, air, and sea targets.- HP: 40
- Build cost: 125 metal
- Maximum range: 70
- Total DPS: 25.0
Overview
BlueprintScorpion
Assault Tank - Heavily armored. Splash damage. Attacks land, sea and seabed targets.- HP: 1650
- Build cost: 900 metal
- Maximum range: 130
- Total DPS: 200.0
Overview
Blueprint- Max speed: 50
- Acceleration: 30
- Braking rate: 20
- Turn rate: 90
Physics
- Max speed: 8
- Acceleration: 100
- Braking rate: 100
- Turn rate: 55
Physics
- Vision radius: 50
- Underwater vision radius: 50
Recon
- Vision radius: 100
- No underwater vision
Recon
- Energy production: 175 / s
- Weapon energy consumption: 100 / s
Economy
Economy
- Blueprint
- Range: 70
- Damage: 25.0 DPS: 25 damage every 1.00 seconds (1 shot per second)
- Yaw: 180° at 180° per second
- Pitch: 180° at 720° per second
- Energy consumption: 300 per shot
- Stored ammo drained after 7.0 seconds (7 shots)
- Targets: Air, AnyHorizontalGroundOrWaterSurface
- Ammo recharged after 15.0 seconds
- Blueprint
- Type: Beam
- Damage: 25
- Collision check: enemies
- Collision response: impact
- AirDefense | ( Land & Mobile ) | ( Naval & Mobile )
- Air
- Fabber | EnergyProduction | MetalProduction
- Land & Naval
Weapon
Ammo
Target Priorities
- Blueprint
- Range: 130
- Damage: 200.0 DPS: 500 damage every 2.50 seconds (0.4 shots per second)
- Yaw: 180° at 60° per second
- Pitch: 40° at 60° per second
- Targets: LandHorizontal, Seafloor, WaterSurface
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Damage: 500
- Splash: 150 damage, radius 15
- Full damage splash radius: 4
- Burn damage: 15, radius 2
- Muzzle velocity: 110
- Max velocity: 150
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Air
Weapon
Ammo
Target Priorities
- T2 Advanced Air Factory 0:02 + 0:02
- T1 Air Factory 0:08 + 0:02
Built By
- T2 Advanced Armour Foundry 0:18 + 0:04
- T2 Starcannon 0:20 + 0:04