Icarus
Solar Drone - Produces energy. Mobile but slow. Weak. Attacks land, air, and sea targets.- HP: 40
- Build cost: 125 metal
- Maximum range: 70
- Total DPS: 25.0
Overview
BlueprintHornet
Tactical Bomber - Long range. High damage tactical missiles. Attacks land and sea targets.- HP: 500
- Build cost: 3200 metal
- Maximum range: 190
- Total DPS: 400.0
Overview
Blueprint- Max speed: 50
- Acceleration: 30
- Braking rate: 30
- Turn rate: 90
Physics
- Max speed: 30
- Acceleration: 40
- Braking rate: 40
- Turn rate: 135
Physics
- Vision radius: 50
- Underwater vision radius: 50
Recon
- Vision radius: 200
- Underwater vision radius: 200
Recon
- Energy production: 175 / s
- Weapon energy consumption: 100 / s
Economy
Economy
- Blueprint
- Range: 70
- Damage: 25.0 DPS: 25 damage every 1.00 seconds (1 shot per second)
- Yaw: 180° at 180° per second
- Pitch: 180° at 720° per second
- Energy consumption: 300 per shot
- Stored ammo drained after 7.0 seconds (7 shots)
- Targets: Air, AnyHorizontalGroundOrWaterSurface
- Ammo recharged after 15.0 seconds
- Blueprint
- Type: Beam
- Damage: 25
- Collision check: enemies
- Collision response: impact
- Fabber
- AirDefense
- Mobile & (Land | Naval)
Weapon
Ammo
Target Priorities
- Blueprint
- Range: 190
- Damage: 400.0 DPS: 1000 damage every 2.50 seconds (0.4 shots per second)
- Yaw: 30° at 3600° per second
- Pitch: 180° at 3600° per second
- Targets: LandHorizontal, WaterSurface
- Blueprint
- Type: Projectile
- Flight type: Staged
- Damage: 1000
- Burn damage: 15, radius 2
- Muzzle velocity: 20.0
- Max velocity: 160
- Turn rate: 360
- Collision check: enemies
- Collision response: impact
- Commander
- AirDefense & ( Land | Naval )
- Titan & ( Land | Naval )
- Artillery & Advanced & ( Land | Naval )
- Nuke | NukeDefense
Weapon
Ammo
Target Priorities
- T2 Advanced Air Factory 0:02 + 0:02
- T1 Air Factory 0:08 + 0:02
Built By
- T2 Advanced Air Factory 1:11 + 0:02