Archer

Advanced Anti-Air Turret - Fires homing rockets which deal splash damage. Only attacks air targets.

    Overview

    Blueprint
    • HP: 3000
    • Build cost: 900 metal
    • Maximum range: 140
    • Total DPS: 100
    • Build locations: land, water surface

Maul

Shotgun Tank - Close range. Heavily armored. Attacks land, sea and seabed targets.

    Overview

    Blueprint
    • HP: 1150
    • Build cost: 300 metal
    • Maximum range: 50
    • Total DPS: 280

    Physics

    • Max speed: 0
    • Acceleration: 0
    • Braking rate: 0
    • Turn rate: 0

    Physics

    • Max speed: 10
    • Acceleration: 75
    • Braking rate: 75
    • Turn rate: 180

    Recon

    • Vision radius: 155
    • Underwater vision radius: 155

    Recon

    • Vision radius: 100
    • No underwater vision

    Weapon

    • Blueprint
    • Range: 140
    • Projectiles per fire: 4
    • Firing standard deviation: 25
    • Damage: 100 DPS: 4x25 damage every 1.00 seconds (1 shot per second)
    • Yaw: 180° at 3600° per second
    • Pitch: 180° at 3600° per second
    • Targets: Air
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Seeking
    • Damage: 25
    • Splash: 25 damage, radius 20
    • Full damage splash radius: 5
    • Muzzle velocity: 20
    • Max velocity: 180
    • Turn rate: 720
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Air & (EnergyProduction | Transport | Bomber | Gunship | Titan)
      • Air & Mobile

    Weapon

    • Blueprint
    • Range: 50
    • Projectiles per fire: 8
    • Firing standard deviation: 8
    • Damage: 280 DPS: 8x35 damage every 1.00 seconds (1 shot per second)
    • Yaw: 180° at 240° per second
    • Pitch: 40° at 50° per second
    • Targets: LandHorizontal, Seafloor, WaterSurface
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Direct
    • Damage: 35
    • Splash: 7 damage, radius 6
    • Burn damage: 15, radius 2
    • Muzzle velocity: 200
    • Max velocity: 200
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Mobile
      • Structure - Wall