![](https://cdn.palobby.com/pa/units/land/land_mine/land_mine_icon_buildbar.png)
![](https://cdn.palobby.com/ui/main/atlas/icon_atlas/img/strategic_icons/icon_si_land_mine.png)
Mine
Mine - Detonates when enemy units are in proximity- HP: 5
- Build cost: 20 metal
- Maximum range: 5
- Build locations: land, water surface
Overview
Blueprint![](https://cdn.palobby.com/pa/units/land/fabrication_bot_combat/fabrication_bot_combat_icon_buildbar.png)
![](https://cdn.palobby.com/ui/main/atlas/icon_atlas/img/strategic_icons/icon_si_fabrication_bot_combat.png)
Stitch
Combat Fabricator - Repairs damaged units. Can build and detect mines. Can build teleporters. Can't help build other structures.- HP: 50
- Build cost: 250 metal
Overview
Blueprint- Max speed: 0
- Acceleration: 0
- Braking rate: 0
- Turn rate: 0
Physics
- Max speed: 12
- Acceleration: 120
- Braking rate: -1
- Turn rate: 720
Physics
- No underwater vision
- Radar radius: 2
- Sonar radius: 2
Recon
- Vision radius: 100
- Underwater vision radius: 100
- Mine vision radius: 100
Recon
Economy
- Build rate: 30
- Build range: 60
- Fabrication metal consumption: 30 / s
- Fabrication energy consumption: 400 / s
- Energy consumption per metal: 13.3
- Auto Repair
Economy
Builds
-
T0
Mine 0:00.7
-
T1
Teleporter 0:26
Builds
-
T1
Barnacle 0:00.4
-
T2
Mend 0:00.3
-
T1
Stitch 0:00.7
Built By
-
T2
Advanced Bot Factory 0:05 + 0:03
-
T1
Bot Factory 0:16 + 0:03
-
T2
Unit Cannon 0:05 + 0:02 + 0:02