Lob
Dox Launcher - Builds and fires Dox at nearby targets.- HP: 1000
- Build cost: 1200 metal
- Maximum range: 240
- Build locations: land, water surface
Overview
BlueprintFirebird
Interplanetary Fighter - Fast. Can move between planets. Can only attack air targets.- HP: 240
- Build cost: 820 metal
- Maximum range: 180
- Total DPS: 226.0
Overview
Blueprint- Max speed: 0
- Acceleration: 0
- Braking rate: 0
- Turn rate: 0
Physics
- Max speed: 90
- Acceleration: 90
- Braking rate: 90
- Turn rate: 300
Physics
- Vision radius: 100
- Underwater vision radius: 100
Recon
- Vision radius: 150
- Underwater vision radius: 150
Recon
- Weapon metal consumption: 13 / s
Economy
Economy
- Blueprint
- Range: 240
- Firing standard deviation: 3.5
- Damage: 0.0 DPS: 0 damage every 0.22 seconds (4.5 shots per second)
- Yaw: 180° at 15° per second
- Pitch: 89.9° at 15° per second
- Metal consumption: 50 per shot
- Stored ammo drained after 2.0 seconds (9 shots)
- Targets: LandHorizontal, Seafloor, WaterSurface, Underwater
- Ammo recharged after 33.23 seconds
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Muzzle velocity: 150.0
- Turn rate: 3
- Collision check: enemies
- Collision response: impact
- Structure - Wall
- Mobile - Air
- Wall
Weapon
Ammo
Target Priorities
- Blueprint
- Range: 90
- Damage: 80 DPS: 40 damage every 0.50 seconds (2 shots per second)
- Yaw: 40° at 3600° per second
- Pitch: 180° at 360° per second
- Targets: Air
- Blueprint
- Type: Beam
- Damage: 40
- Collision check: target
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Air
- Blueprint
- Range: 180
- Projectiles per fire: 4
- Firing standard deviation: 25
- Damage: 66.0 DPS: 4x50 damage every 3.03 seconds (0.33 shots per second)
- Yaw: 180° at 360° per second
- Pitch: 45° at 90° per second
- Targets: Air
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage: 50
- Splash: 50 damage, radius 3
- Full damage splash radius: 5
- Muzzle velocity: 90
- Max velocity: 180
- Turn rate: 270.0
- Collision check: enemies
- Collision response: impact
- Structure - Wall
- Mobile - Air
- Wall
Weapon #1 (x2)
Ammo
Target Priorities
Weapon #2
Ammo
Target Priorities
- T2 Advanced Fab Aircraft 0:22
- T2 Advanced Fabrication Bot 0:26
- T2 Advanced Fabrication Ship 0:15
- T2 Advanced Fabrication Vehicle 0:20
- T2 Colonel 0:15
- T1 Fabrication Aircraft 2:13
- T1 Fabrication Bot 2:30
- T1 Fabrication Ship 1:25
- T1 Fabrication Vehicle 1:49
Built By
- T2 Advanced Flyer Foundry 0:16 + 0:02