Umbrella
Anti-Orbital Defense - Rapid fire with high damage. Attacks orbital targets and intercepts drop pods.- HP: 1500
- Build cost: 1350 metal
- Maximum range: 300
- Total DPS: 1175.0
- Factory cooldown: 5
- Build locations: land, water surface
Overview
BlueprintAnti-Nuke Launcher
Anti-nuke launcher- Equipped with advanced anti-nuclear missile weapon.- HP: 3500
- Build cost: 12000 metal
- Missile storage capacity: 3
- Maximum range: 300
- Total DPS: 1.5
- Factory cooldown: 5
- Build locations: land, water surface
Overview
Blueprint- Vision radius: 100
- Underwater vision radius: 100
- Orbital vision radius: 500
Recon
- Vision radius: 100
- Underwater vision radius: 100
- Radar radius: 310
Recon
Economy
- Build rate: 60
- Fabrication metal consumption: 60 / s
- Fabrication energy consumption: 4000 / s
- Energy consumption per metal: 66.7
Economy
- Blueprint
- Range: 300
- Damage: 375.0 DPS: 150 damage every 0.40 seconds (2.5 shots per second)
- Yaw: 180° at 180° per second
- Pitch: 180° at 180° per second
- Targets: Orbital
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage: 150
- Burn damage: 15, radius 2
- Muzzle velocity: 1000.0
- Max velocity: 1000.0
- Turn rate: 45
- Collision check: enemies
- Collision response: impact
- Orbital
- Blueprint
- Range: 180
- Damage: 800.0 DPS: 400 damage every 0.50 seconds (2 shots per second)
- Targets: Orbital, Air
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage: 400
- Burn damage: 15, radius 2
- Muzzle velocity: 10.0
- Max velocity: 200.0
- Turn rate: 720
- Collision check: target
- Collision response: destroy
- Structure - Wall
- Mobile
- Wall
Weapon #1
Ammo
Target Priorities
Weapon #2
Ammo
Target Priorities
Anti Entity Targets
- Blueprint
- Range: 300
- Damage: 1.5 DPS: 1 damage every 0.67 seconds (1.5 shots per second)
- Targets: Air, Orbital
- Blueprint
- Type: Projectile
- Flight type: Staged
- Metal cost: 5000 per shot
- Build time: 1:23
- Damage: 1
- Muzzle velocity: 1500.0
- Max velocity: 1500.0
- Turn rate: 3600
- Collision check: target
- Collision response: destroy
- Orbital
- Structure - Wall
- Mobile
- Wall