![](https://cdn.palobby.com/pa/units/land/land_mine/land_mine_icon_buildbar.png)
![](https://cdn.palobby.com/ui/main/atlas/icon_atlas/img/strategic_icons/icon_si_land_mine.png)
Mine
Mine - Detonates when enemy units are in proximity- HP: 5
- Build cost: 20 metal
- Maximum range: 5
- Build locations: land, water surface
Overview
Blueprint![](https://cdn.palobby.com/pa_ex1/units/air/titan_air/titan_air_icon_buildbar.png)
![](https://cdn.palobby.com/ui/main/atlas/icon_atlas/img/strategic_icons/icon_si_titan_air.png)
Zeus
Lightning Titan - Heavy damage over a wide area. Attacks any targets except orbital.- HP: 10000
- Build cost: 30000 metal
- Maximum range: 100
- Total DPS: 750.0
Overview
Blueprint- Max speed: 0
- Acceleration: 0
- Braking rate: 0
- Turn rate: 0
Physics
- Max speed: 30
- Acceleration: 30
- Braking rate: 30
- Turn rate: 50
Physics
- Vision radius: 2
- Underwater vision radius: 2
Recon
- Vision radius: 200
- Underwater vision radius: 200
Recon
Economy
- Weapon energy consumption: 5000 / s
Economy
- Blueprint
- Range: 100
- Damage: 750.0 DPS: 1500 damage every 2.00 seconds (0.5 shots per second)
- Energy consumption: 10000 per shot
- Targets: LandHorizontal, WaterSurface, Air, SeaFloor, Underwater
- Ammo recharged after 2.0 seconds
- Blueprint
- Type: Beam
- Damage: 1500
- Splash: 500 damage, radius 40
- Full damage splash radius: 5
- Collision check: target
- Collision response: impact
- Commander
- AirDefense | ( Air & Fighter)
- Artillery & Advanced & ( Land | Naval )
- Nuke | NukeDefense
Weapon #1
Ammo
Target Priorities
-
T1
Barnacle 0:00.4
-
T2
Mend 0:00.3
-
T1
Stitch 0:00.7