![](https://cdn.palobby.com/pa_ex1/units/land/bot_support_commander/bot_support_commander_icon_buildbar.png)
![](https://cdn.palobby.com/ui/main/atlas/icon_atlas/img/strategic_icons/icon_si_bot_support_commander.png)
Colonel
Proxy Commander - Builds advanced structures. Amphibious. Durable. High damage. Attacks everything but orbital.- HP: 8000
- Build cost: 7000 metal
- Maximum range: 100
- Total DPS: 400.0
- Factory cooldown: 3.0
- Rolloff delay: 3.0
Overview
Blueprint![](https://cdn.palobby.com/pa/units/land/unit_cannon/unit_cannon_icon_buildbar.png)
![](https://cdn.palobby.com/ui/main/atlas/icon_atlas/img/strategic_icons/icon_si_unit_cannon.png)
Unit Cannon
Interplanetary Transport- Builds and launches up to 12 units at once anywhere in the system.- HP: 18000
- Build cost: 10000 metal
- Unit storage capacity: 12
- Maximum range: 5000
- Factory cooldown: 3.0
- Rolloff delay: 3.0
- Build locations: land
Overview
Blueprint- Max speed: 12
- Acceleration: 120
- Braking rate: 120
- Turn rate: 90
- Amphibious
Physics
- Max speed: 0
- Acceleration: 0
- Braking rate: 0
- Turn rate: 0
Physics
- Vision radius: 150
- Underwater vision radius: 150
Recon
- Vision radius: 100
- Underwater vision radius: 120
Recon
- Build rate: 80
- Build range: 20
- Fabrication metal consumption: 80 / s
- Fabrication energy consumption: 2500 / s
- Energy consumption per metal: 31.2
Economy
- Build rate: 45
- Fabrication metal consumption: 45 / s
- Fabrication energy consumption: 2250 / s
- Energy consumption per metal: 50.0
Economy
- Blueprint
- Range: 100
- Damage: 400.0 DPS: 200 damage every 0.50 seconds (2 shots per second)
- Yaw: 180° at 360° per second
- Pitch: 90° at 360° per second
- Targets: LandHorizontal, Seafloor, WaterSurface, Air, Underwater
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage: 200
- Splash: 200 damage, radius 12
- Full damage splash radius: 5
- Burn damage: 15, radius 2
- Muzzle velocity: 200.0
- Max velocity: 200.0
- Turn rate: 720.0
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Structure - Wall
- Air
- Wall
Weapon
Ammo
Target Priorities
- Blueprint
- Range: 5000
- Damage: 0.0 DPS: 0 damage every 0.33 seconds (3 shots per second)
- Yaw: 180° at 30° per second
- Pitch: 180° at 15° per second
- Targets: LandHorizontal
- Blueprint
- Type: Projectile
- Flight type: Staged
- Interplanetary type: System
- Metal cost: 1 per shot
- Build time: 0:00.0
- Muzzle velocity: 150.0
- Max velocity: 150.0
- Turn rate: 90
- Collision check: ground
- Collision response: impact
- Orbital
- Structure - Wall
- Mobile
- Wall
Weapon
Ammo
Target Priorities
-
T2
Advanced Bot Factory 1:00
-
T2
Advanced Energy Plant 0:25
-
T2
Advanced Laser Defense Tower 0:11
-
T2
Advanced Metal Extractor 0:25
-
T2
Advanced Radar 0:30
-
T2
Advanced Torpedo Launcher 0:12
-
T1
Air Factory 0:07
-
T2
Anti-Nuke Launcher 2:30
-
T3
Atlas 6:15
-
T1
Bot Factory 0:07
-
T2
Catalyst 8:20
-
T2
Catapult 0:22
-
T1
Energy Plant 0:05
-
T1
Energy Storage 0:05
-
T2
Flak Cannon 0:11
-
T1
Galata Turret 0:02
-
T2
Halley 8:20
-
T2
Holkins 2:00
-
T1
Laser Defense Tower 0:04
-
T1
Lob 0:15
-
T1
Metal Extractor 0:02
-
T1
Metal Storage 0:05
-
T1
Naval Factory 0:07
-
T2
Nuclear Missile Launcher 3:00
-
T1
Orbital Launcher 0:25
-
T1
Pelter 0:11
-
T1
Radar 0:02
-
T3
Ragnarok 12:30
-
T1
Single Laser Defense Tower 0:02
-
T1
Teleporter 0:10
-
T1
Torpedo Launcher 0:04
-
T1
Umbrella 0:11
-
T2
Unit Cannon 2:05
-
T1
Vehicle Factory 0:07
-
T1
Wall 0:00.6
Builds
-
T2
Advanced Fabrication Bot 0:40 + 0:03 + 0:03
-
T2
Advanced Fabrication Vehicle 0:45 + 0:03 + 0:03
-
T1
Ant 0:03 + 0:03 + 0:03
-
T1
Boom 0:01.0 + 0:03 + 0:03
-
T1
Dox 0:01.0 + 0:03 + 0:03
-
T1
Fabrication Bot 0:03 + 0:03 + 0:03
-
T1
Fabrication Vehicle 0:04 + 0:03 + 0:03
-
T1
Grenadier 0:02 + 0:03 + 0:03
-
T2
Locusts 0:05 + 0:03 + 0:03
-
T2
Mend 0:26 + 0:03 + 0:03
-
T2
Slammer 0:10 + 0:03 + 0:03
-
T1
Spark 0:02 + 0:03 + 0:03
-
T1
Spinner 0:03 + 0:03 + 0:03
-
T1
Stitch 0:05 + 0:03 + 0:03
Builds
-
T2
Advanced Bot Factory 2:35 + 0:03