Monstrosity
Heavy Walker - Heavily armored. Long range. Attacks land, sea and seabed targets.- HP: 4000
- Build cost: 1700 metal
- Maximum range: 170
- Total DPS: 420.0
Overview
BlueprintHelios
Invasion Titan - Can link with a teleporter to send units directly to planet surface. Attacks everything.- HP: 13000
- Build cost: 30000 metal
- Maximum range: 140
- Total DPS: 165.0
Overview
Blueprint- Max speed: 12
- Acceleration: 10
- Braking rate: -1
- Turn rate: 45
Physics
- Max speed: 25
- Acceleration: 25
- Braking rate: 25
- Turn rate: 90
Physics
- Vision radius: 100
- No underwater vision
Recon
- Vision radius: 200
- Underwater vision radius: 200
- Orbital vision radius: 600
- Always visible
Recon
Visibility
Economy
- Base energy consumption: 1000 / s
Economy
- Blueprint
- Range: 170
- Damage: 330.0 DPS: 1650 damage every 5.00 seconds (0.2 shots per second)
- Yaw: 180° at 45° per second
- Pitch: 80° at 90° per second
- Targets: LandHorizontal, Seafloor, WaterSurface
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Damage: 1650
- Splash: 1500 damage, radius 5
- Burn damage: 15, radius 2
- Muzzle velocity: 600.0
- Max velocity: 600.0
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Air
- Blueprint
- Range: 75
- Damage: 45.0 DPS: 30 damage every 0.67 seconds (1.5 shots per second)
- Yaw: 360° at 360° per second
- Pitch: 20° at 360° per second
- Targets: LandHorizontal, WaterSurface, Seafloor
- Blueprint
- Type: Projectile
- Flight type: Direct
- Damage: 30
- Full damage splash radius: 2
- Burn damage: 15, radius 2
- Muzzle velocity: 150.0
- Max velocity: 150.0
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Structure - Wall
- Air
- Wall
Weapon #1
Ammo
Target Priorities
Weapon #2 (x2)
Ammo
Target Priorities
- Blueprint
- Range: 140
- Damage: 82.5 DPS: 55 damage every 0.67 seconds (1.5 shots per second)
- Targets: LandHorizontal, WaterSurface, Seafloor, Air, Orbital
- Blueprint
- Type: Beam
- Damage: 55
- Collision check: enemies
- Collision response: impact
- Orbital
- Land - Wall
- Naval
- Structure - Wall
- Wall
- Air
Weapon (x2)
Ammo
Target Priorities
- T2 Advanced Walker Foundry 0:34 + 0:03