Bluehawk
Mobile Tactical Missile - Long range with heavy damage. Fires homing missiles. Attacks land, sea and orbital targets.- HP: 800
- Build cost: 700 metal
- Maximum range: 200
- Total DPS: 340.0
Overview
BlueprintNarwhal
Frigate - Durable. Rapid-fire. Attacks land, air, and sea targets.- HP: 750
- Build cost: 450 metal
- Maximum range: 150
- Total DPS: 217.5
Overview
Blueprint- Max speed: 12
- Acceleration: 120
- Braking rate: -1
- Turn rate: 720
Physics
- Max speed: 12
- Acceleration: 30
- Braking rate: 90
- Turn rate: 60
Physics
- Vision radius: 100
- No underwater vision
Recon
- Vision radius: 180
- Underwater vision radius: 180
Recon
- Blueprint
- Range: 180
- Damage: 90.0 DPS: 300 damage every 3.33 seconds (0.3 shots per second)
- Targets: LandHorizontal, WaterSurface
- Blueprint
- Type: Projectile
- Flight type: Staged
- Damage target: HitPoints
- Damage: 300
- Burn damage: 15, radius 2
- Muzzle velocity: 80.0
- Max velocity: 80.0
- Turn rate: 45
- Collision check: enemies
- Collision response: impact
- Structure & SurfaceDefense
- Structure & Defense
- Commander
- Mobile - Air
- Structure - Wall
- Wall
- Blueprint
- Range: 200
- Damage: 150.0 DPS: 750 damage every 5.00 seconds (0.2 shots per second)
- Targets: Orbital
- Blueprint
- Type: Projectile
- Flight type: Staged
- Damage target: HitPoints
- Damage: 750
- Burn damage: 15, radius 2
- Muzzle velocity: 160.0
- Max velocity: 160.0
- Turn rate: 45
- Collision check: enemies
- Collision response: impact
- Orbital & Heavy
- Orbital & LaserPlatform
- Orbital & Mobile
- Orbital
- Blueprint
- Range: 160
- Damage: 100.0 DPS: 400 damage every 4.00 seconds (0.25 shots per second)
- Targets: Orbital, Air
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage target: HitPoints
- Damage: 400
- Burn damage: 15, radius 2
- Muzzle velocity: 10.0
- Max velocity: 400.0
- Turn rate: 720
- Collision check: target
- Collision response: destroy
- Orbital
- Structure - Wall
- Mobile
- Wall
Weapon #1
Ammo
Target Priorities
Weapon #2
Ammo
Target Priorities
Weapon #3
Ammo
Target Priorities
Anti Entity Targets
- Blueprint
- Range: 150
- Damage: 75.0 DPS: 50 damage every 0.67 seconds (1.5 shots per second)
- Yaw: 180° at 45° per second
- Pitch: 30° at 45° per second
- Targets: LandHorizontal, WaterSurface
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Damage target: HitPoints
- Damage: 50
- Burn damage: 15, radius 2
- Muzzle velocity: 170.0
- Max velocity: 170.0
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Air
- Blueprint
- Range: 120
- Damage: 62.5 DPS: 25 damage every 0.40 seconds (2.5 shots per second)
- Yaw: 180° at 180° per second
- Pitch: 89° at 180° per second
- Targets: Air
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage target: HitPoints
- Damage: 25
- Splash: 20 damage, radius 0.75
- Full damage splash radius: 0.75
- Burn damage: 15, radius 2
- Muzzle velocity: 200.0
- Max velocity: 200.0
- Turn rate: 720.0
- Collision check: enemies
- Collision response: impact
- Air & ( EnergyProduction | Transport | Bomber | Gunship | Titan )
- Mobile & Air
- Blueprint
- Range: 150
- Damage: 80.0 DPS: 200 damage every 2.50 seconds (0.4 shots per second)
- Yaw: 2° at 180° per second
- Pitch: 2° at 180° per second
- Targets: WaterSurface, Underwater, Seafloor
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage target: HitPoints
- Damage: 200
- Muzzle velocity: 5.0
- Max velocity: 50.0
- Turn rate: 180
- Collision check: enemies
- Collision response: impact
- Sub
- Mobile
- Structure - Wall
- Wall
Weapon #1
Ammo
Target Priorities
Weapon #2
Ammo
Target Priorities
Weapon #3
Ammo
Target Priorities
-
T2
Advanced Bot Factory
0:15
+ 0:03
Built By
-
T2
Advanced Naval Factory
0:07
+ 0:06
-
T1
Naval Factory
0:22
+ 0:03