Gil-E
Sniper - Long range. High damage. Slow rate of fire. Intercepts missiles. Attacks land, air and sea targets.- HP: 150
- Build cost: 800 metal
- Maximum range: 180
- Total DPS: 187.5
Overview
BlueprintRampart
Shield - Blocks enemy projectiles. Requires energy. Overlapping Ramparts provides little benefit. Overwhelmed by rapid fire.- HP: 750
- Build cost: 2400 metal
- Maximum range: 125
- Total DPS: 60000
- Build locations: land, water surface
Overview
Blueprint- Max speed: 12
- Acceleration: 120
- Braking rate: -1
- Turn rate: 720
Physics
- Max speed: 0
- Acceleration: 0
- Braking rate: 0
- Turn rate: 0
Physics
- Vision radius: 200
- No underwater vision
Recon
- Vision radius: 150
- No underwater vision
Recon
Economy
- Weapon energy consumption: 3000 / s
Economy
- Blueprint
- Range: 180
- Damage: 87.5 DPS: 350 damage every 4.00 seconds (0.25 shots per second)
- Yaw: 180° at 45° per second
- Pitch: 80° at 90° per second
- Targets: LandHorizontal, WaterSurface, Air
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Damage: 350
- Burn damage: 15, radius 2
- Muzzle velocity: 1000.0
- Max velocity: 1000.0
- Collision check: enemies
- Collision response: impact
- Air & (Tactical | Heavy | MissileDefense)
- Mobile - Air
- Structure - Wall
- Mobile & Air
- Wall
- Blueprint
- Range: 140
- Damage: 100.0 DPS: 400 damage every 4.00 seconds (0.25 shots per second)
- Yaw: 180° at 3600° per second
- Pitch: 89° at 3600° per second
- Targets: Air, Orbital
- Blueprint
- Type: Beam
- Damage: 400
- Collision check: target
- Collision response: destroy
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Air
Weapon #1
Ammo
Target Priorities
Weapon #2
Ammo
Target Priorities
Anti Entity Targets
- Blueprint
- Range: 75
- Damage: 20000 DPS: 400 damage every 0.02 seconds (50 shots per second)
- Yaw: 360° at 3600° per second
- Pitch: 360° at 3600° per second
- Energy consumption: 1500 per shot
- Stored ammo drained after 0.48 seconds (24 shots)
- Targets: Air
- Ammo recharged after 36.0 seconds
- Blueprint
- Type: Beam
- Damage: 400
- Collision check: target
- Collision response: destroy
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Air
- bomber_ammo
- Hornet Tactical Missile
- bomber_heavy_ammo
- Hummingbird Air-To-Air Missile
- Phoenix Air-To-Air Missile
- gunship_ammo
- strafer_ammo
- Galata Anti-Air Missile
- artillery_long_ammo
- artillery_short_ammo
- assault_bot_ammo
- assault_bot_adv_ammo
- attack_vehicle_ammo
- bot_grenadier_ammo
- bot_support_commander_ammo
- Bluehawk Tactical Missile
- bot_tesla_ammo
- laser_defense_ammo
- laser_defense_adv_ammo
- laser_defense_single_ammo
- Catapult Tactical Missile
- tank_heavy_armor_ammo
- tank_heavy_mortar_ammo
- tank_hover_ammo
- tank_laser_adv_ammo
- tank_light_laser_ammo
- battleship_ammo
- destroyer_ammo
- frigate_ammo_shell
- hover_ship_ammo
- hover_ship_ammo_side
- Stingray Tactical Missile
- nuclear_sub_ammo
- nuclear_sub_ammo_missile
- sea_scout_ammo
- l_air_scout_adv_ammo
- l_bomber_ammo
- l_drone_ammo
- l_fighter_adv_rocket_ammo
- l_tele_rocket_ammo
- l_gunship_main_ammo
- l_gunship_rocket_ammo
- l_air_defense_adv_ammo
- l_artillery_long_ammo
- l_artillery_short_ammo
- l_assault_bot_ammo
- l_bot_aa_ammo
- l_bot_artillery_adv_ammo
- l_bot_artillery_adv_light_ammo
- l_bot_support_commander_ammo
- l_hover_tank_ammo
- l_hover_tank_adv_ammo
- l_land_mine_main_ammo
- l_mortar_tank_ammo
- l_riot_bot_ammo
- l_rocket_barrage_ammo
- l_shotgun_tank_ammo
- l_sniper_bot_ammo
- l_t1_turret_adv_ammo
- l_t1_turret_basic_ammo
- l_tank_laser_adv_ammo
- l_tank_shank_ammo
- chain2_ammo
- chain_ammo
- l_tank_swarm_ammo
- l_orbital_laser_ammo
- l_orbital_laser_shield_killer_ammo
- l_battleship_lower_ammo
- l_battleship_upper_ammo
- l_destroyer_ammo
- l_hover_ship_ammo
- l_hover_ship_ammo_side
- l_missile_ship_rocket_ammo
- l_sea_tank_ammo
- Blueprint
- Range: 105
- Damage: 20000 DPS: 400 damage every 0.02 seconds (50 shots per second)
- Yaw: 360° at 3600° per second
- Pitch: 360° at 3600° per second
- Energy consumption: 1500 per shot
- Stored ammo drained after 0.48 seconds (24 shots)
- Targets: Air
- Ammo recharged after 36.0 seconds
- Blueprint
- Type: Beam
- Damage: 400
- Collision check: target
- Collision response: destroy
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Air
- bomber_ammo
- Hornet Tactical Missile
- bomber_heavy_ammo
- Hummingbird Air-To-Air Missile
- Phoenix Air-To-Air Missile
- gunship_ammo
- strafer_ammo
- Galata Anti-Air Missile
- artillery_long_ammo
- artillery_short_ammo
- assault_bot_ammo
- assault_bot_adv_ammo
- attack_vehicle_ammo
- bot_grenadier_ammo
- bot_support_commander_ammo
- Bluehawk Tactical Missile
- bot_tesla_ammo
- laser_defense_ammo
- laser_defense_adv_ammo
- laser_defense_single_ammo
- Catapult Tactical Missile
- tank_heavy_armor_ammo
- tank_heavy_mortar_ammo
- tank_hover_ammo
- tank_laser_adv_ammo
- tank_light_laser_ammo
- battleship_ammo
- destroyer_ammo
- frigate_ammo_shell
- hover_ship_ammo
- hover_ship_ammo_side
- Stingray Tactical Missile
- nuclear_sub_ammo
- nuclear_sub_ammo_missile
- sea_scout_ammo
- l_air_scout_adv_ammo
- l_bomber_ammo
- l_drone_ammo
- l_fighter_adv_rocket_ammo
- l_tele_rocket_ammo
- l_gunship_main_ammo
- l_gunship_rocket_ammo
- l_air_defense_adv_ammo
- l_artillery_long_ammo
- l_artillery_short_ammo
- l_assault_bot_ammo
- l_bot_aa_ammo
- l_bot_artillery_adv_ammo
- l_bot_artillery_adv_light_ammo
- l_bot_support_commander_ammo
- l_hover_tank_ammo
- l_hover_tank_adv_ammo
- l_land_mine_main_ammo
- l_mortar_tank_ammo
- l_riot_bot_ammo
- l_rocket_barrage_ammo
- l_shotgun_tank_ammo
- l_sniper_bot_ammo
- l_t1_turret_adv_ammo
- l_t1_turret_basic_ammo
- l_tank_laser_adv_ammo
- l_tank_shank_ammo
- chain2_ammo
- chain_ammo
- l_tank_swarm_ammo
- l_orbital_laser_ammo
- l_orbital_laser_shield_killer_ammo
- l_battleship_lower_ammo
- l_battleship_upper_ammo
- l_destroyer_ammo
- l_hover_ship_ammo
- l_hover_ship_ammo_side
- l_missile_ship_rocket_ammo
- l_sea_tank_ammo
- Blueprint
- Range: 125
- Damage: 20000 DPS: 400 damage every 0.02 seconds (50 shots per second)
- Yaw: 360° at 3600° per second
- Pitch: 360° at 3600° per second
- Energy consumption: 1500 per shot
- Stored ammo drained after 0.48 seconds (24 shots)
- Targets: Air
- Ammo recharged after 36.0 seconds
- Blueprint
- Type: Beam
- Damage: 400
- Collision check: target
- Collision response: destroy
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Air
- bomber_ammo
- Hornet Tactical Missile
- bomber_heavy_ammo
- Hummingbird Air-To-Air Missile
- Phoenix Air-To-Air Missile
- gunship_ammo
- strafer_ammo
- Galata Anti-Air Missile
- artillery_long_ammo
- artillery_short_ammo
- assault_bot_ammo
- assault_bot_adv_ammo
- attack_vehicle_ammo
- bot_grenadier_ammo
- bot_support_commander_ammo
- Bluehawk Tactical Missile
- bot_tesla_ammo
- laser_defense_ammo
- laser_defense_adv_ammo
- laser_defense_single_ammo
- Catapult Tactical Missile
- tank_heavy_armor_ammo
- tank_heavy_mortar_ammo
- tank_hover_ammo
- tank_laser_adv_ammo
- tank_light_laser_ammo
- battleship_ammo
- destroyer_ammo
- frigate_ammo_shell
- hover_ship_ammo
- hover_ship_ammo_side
- Stingray Tactical Missile
- nuclear_sub_ammo
- nuclear_sub_ammo_missile
- sea_scout_ammo
- l_air_scout_adv_ammo
- l_bomber_ammo
- l_drone_ammo
- l_fighter_adv_rocket_ammo
- l_tele_rocket_ammo
- l_gunship_main_ammo
- l_gunship_rocket_ammo
- l_air_defense_adv_ammo
- l_artillery_long_ammo
- l_artillery_short_ammo
- l_assault_bot_ammo
- l_bot_aa_ammo
- l_bot_artillery_adv_ammo
- l_bot_artillery_adv_light_ammo
- l_bot_support_commander_ammo
- l_hover_tank_ammo
- l_hover_tank_adv_ammo
- l_land_mine_main_ammo
- l_mortar_tank_ammo
- l_riot_bot_ammo
- l_rocket_barrage_ammo
- l_shotgun_tank_ammo
- l_sniper_bot_ammo
- l_t1_turret_adv_ammo
- l_t1_turret_basic_ammo
- l_tank_laser_adv_ammo
- l_tank_shank_ammo
- chain2_ammo
- chain_ammo
- l_tank_swarm_ammo
- l_orbital_laser_ammo
- l_orbital_laser_shield_killer_ammo
- l_battleship_lower_ammo
- l_battleship_upper_ammo
- l_destroyer_ammo
- l_hover_ship_ammo
- l_hover_ship_ammo_side
- l_missile_ship_rocket_ammo
- l_sea_tank_ammo
Weapon #1
Ammo
Target Priorities
Anti Entity Targets
Weapon #2
Ammo
Target Priorities
Anti Entity Targets
Weapon #3
Ammo
Target Priorities
Anti Entity Targets
- T2 Advanced Bot Factory 0:17 + 0:03
Built By
- T2 Advanced Armour Fabricator 0:34
- T2 Advanced Fabrication Flyer 0:40
- T2 Advanced Fabrication Vessel 0:26
- T2 Advanced Fabrication Walker 0:48
- T2 Praetorian 0:30
- T2 Remora 0:26