Orbweaver
Advanced Anti-Air Walker - High damage precision laser strikes. Only attacks air targets.- HP: 400
- Build cost: 750 metal
- Maximum range: 140
- Total DPS: 140.0
Overview
BlueprintSalamander
Napalm Bomber - High damage over a wide area. Heavily armored. Deploys flamethrower turrets. Attacks land and sea targets.- HP: 1100
- Build cost: 900 metal
- Maximum range: 45
- Total DPS: 120.0
Overview
Blueprint- Max speed: 12
- Acceleration: 120
- Braking rate: 120
- Turn rate: 720
Physics
- Max speed: 40
- Acceleration: 60
- Braking rate: 20
- Turn rate: 120
Physics
- Vision radius: 100
- No underwater vision
Recon
- Vision radius: 200
- Underwater vision radius: 200
Recon
Economy
- Weapon metal consumption: 30 / s
Economy
- Blueprint
- Range: 140
- Projectiles per fire: 4
- Damage: 140.0 DPS: 4x20 damage every 0.57 seconds (1.8 shots per second)
- Yaw: 360° at 720° per second
- Pitch: 89° at 720° per second
- Targets: Air
- Blueprint
- Type: Beam
- Damage: 20
- Splash: 20 damage, radius 10
- Collision check: enemies
- Collision response: impact
- Air & (EnergyProduction | Transport | Bomber | Gunship | Titan)
- Air & Mobile
Weapon
Ammo
Target Priorities
- Blueprint
- Range: 15
- Damage: 0.0 DPS: 0 damage every 15.00 seconds (0.067 shots per second)
- Yaw: 180° at 3600° per second
- Pitch: 180° at 3600° per second
- Metal consumption: 450 per shot
- Targets: LandHorizontal, WaterSurface
- Ammo recharged after 15.0 seconds
- Blueprint
- Type: Projectile
- Flight type: Staged
- Burn damage: 15, radius 2
- Muzzle velocity: 15.0
- Max velocity: 15.0
- Collision check: enemies
- Collision response: impact
- Commander
- AirDefense & (Land | Naval)
- Titan & (Land | Naval)
- Artillery & Advanced & (Land | Naval)
- Nuke | NukeDefense
- Blueprint
- Range: 45
- Damage: 120 DPS: 30 damage every 0.25 seconds (4 shots per second)
- Yaw: 10° at 3600° per second
- Pitch: 10° at 3600° per second
- Targets: LandHorizontal, WaterSurface
- Blueprint
- Type: Beam
- Damage: 30
- Splash: 30 damage, radius 10
- Collision check: enemies
- Collision response: impact
- Air & Bomber
- Air & Gunship
- Air & Transport
- Air & Mobile
Weapon #1
Ammo
Target Priorities
Weapon #2
Ammo
Target Priorities
- T2 Advanced Walker Foundry 0:15 + 0:03
- T2 Starcannon 0:16 + 0:04
Built By
- T2 Advanced Flyer Foundry 0:18 + 0:02