Zeus
Lightning Titan - Heavy damage over a wide area. Attacks any targets except orbital.- HP: 12000
- Build cost: 30000 metal
- Maximum range: 100
- Total DPS: 825.0
Overview
BlueprintOmega
Orbital Battleship - Rapid-Fire. Very durable. Heavy damage. Attacks everything.- HP: 4000
- Build cost: 14000 metal
- Maximum range: 150
- Total DPS: 630.0
Overview
Blueprint- Max speed: 30
- Acceleration: 30
- Braking rate: 30
- Turn rate: 50
Physics
- Max speed: 15
- Acceleration: 30
- Braking rate: 80
- Turn rate: 45
Physics
- Vision radius: 200
- Underwater vision radius: 200
Recon
- Vision radius: 200
- Underwater vision radius: 200
- Orbital vision radius: 400
- Always visible
Recon
Visibility
- Weapon energy consumption: 5500 / s
Economy
Economy
- Blueprint
- Range: 100
- Damage: 825.0 DPS: 1500 damage every 1.82 seconds (0.55 shots per second)
- Energy consumption: 10000 per shot
- Targets: LandHorizontal, WaterSurface, Air, SeaFloor, Underwater
- Ammo recharged after 1.82 seconds
- Blueprint
- Type: Beam
- Damage: 1500
- Splash: 500 damage, radius 40
- Full damage splash radius: 5
- Collision check: enemies
- Collision response: impact
- Commander
- AirDefense | ( Air & Fighter)
- Artillery & Advanced & ( Land | Naval )
- Nuke | NukeDefense
Weapon #1
Ammo
Target Priorities
- Blueprint
- Range: 150
- Projectiles per fire: 2
- Damage: 120 DPS: 2x30 damage every 0.50 seconds (2 shots per second)
- Yaw: 100° at 360° per second
- Pitch: 180° at 360° per second
- Targets: Orbital, LandHorizontal, WaterSurface, Air
- Blueprint
- Type: Beam
- Damage: 30
- Muzzle velocity: 500.0
- Max velocity: 500.0
- Collision check: target
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Blueprint
- Range: 120
- Damage: 150.0 DPS: 300 damage every 2.00 seconds (0.5 shots per second)
- Yaw: 180° at 180° per second
- Pitch: 180° at 180° per second
- Targets: Air, LandHorizontal, WaterSurface, SeaFloor
- Blueprint
- Type: Beam
- Damage: 300
- Splash: 300 damage, radius 4
- Full damage splash radius: 1
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
Weapon #1 (x4)
Ammo
Target Priorities
Weapon #2
Ammo
Target Priorities
Built By
- T2 Orbital Factory 3:53 + 0:04