Meteor

Carrier - Launches fast-flying drones at enemies. Attacks land, air and sea targets.

    Overview

    Blueprint
    • HP: 2000
    • Build cost: 3000 metal
    • Maximum range: 250

Black Knight

Orbital Laser - High splash damage. Attacks land, air, sea and seabed targets.

    Overview

    Blueprint
    • HP: 900
    • Build cost: 5000 metal
    • Maximum range: 40
    • Total DPS: 300.0

    Physics

    • Max speed: 30
    • Acceleration: 30
    • Braking rate: 30
    • Turn rate: 60

    Physics

    • Max speed: 20
    • Acceleration: 20
    • Braking rate: 20
    • Turn rate: 90

    Recon

    • Vision radius: 250
    • Underwater vision radius: 250

    Recon

    • Vision radius: 100
    • Underwater vision radius: 100
    • Orbital vision radius: 100

    Economy

    • Weapon metal consumption: 40 / s

    Economy

    • Weapon energy consumption: 4000 / s

    Weapon (x2)

    • Blueprint
    • Range: 250
    • Damage: 0 DPS: 0 damage every 1.00 seconds (1 shot per second)
    • Yaw: 0° at 180° per second
    • Pitch: 0° at 180° per second
    • Metal consumption: 60 per shot
    • Stored ammo drained after 7.0 seconds (7 shots)
    • Targets: LandHorizontal, WaterSurface, Air
    • Ammo recharged after 15.75 seconds
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Staged
    • Muzzle velocity: 110
    • Max velocity: 110
    • Turn rate: 720
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Orbital
      • Structure - Wall
      • Mobile
      • Wall

    Weapon #1

    • Blueprint
    • Range: 40
    • Damage: 300.0 DPS: 3000 damage every 10.00 seconds (0.1 shots per second)
    • Yaw: 180° at 7200° per second
    • Pitch: 180° at 7200° per second
    • Energy consumption: 20000 per shot
    • Targets: LandHorizontal, WaterSurface, Seafloor, Air
    • Ammo recharged after 10.0 seconds
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Ballistic
    • Damage: 3000
    • Splash: 3000 damage, radius 65
    • Full damage splash radius: 5
    • Burn damage: 200, radius 65
    • Muzzle velocity: 50
    • Max velocity: 50
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Structure - Wall
      • Land - Wall
      • Naval
      • Wall
      • Air

    Weapon #2

    • Blueprint
    • Range: 40
    • Projectiles per fire: 27
    • Damage: 0.0 DPS: 27x0 damage every 10.00 seconds (0.1 shots per second)
    • Yaw: 180° at 7200° per second
    • Pitch: 180° at 7200° per second
    • Energy consumption: 20000 per shot
    • Targets: LandHorizontal, WaterSurface, Seafloor, Air
    • Ammo recharged after 10.0 seconds
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Ballistic
    • Muzzle velocity: 50
    • Max velocity: 50
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Structure - Wall
      • Land - Wall
      • Naval
      • Wall
      • Air