Wyrm
Siege Bomber - Durable. Slow. Devastating damage. Attacks land and sea targets.- HP: 3000
- Build cost: 3300 metal
- Maximum range: 10
- Total DPS: 1666.67
Overview
BlueprintCatfish
Corvette - Fast. Cheap. Attacks land, sea, seabed and undersea targets.- HP: 255
- Build cost: 200 metal
- Maximum range: 120
- Total DPS: 105.0
Overview
Blueprint- Max speed: 30
- Acceleration: 10
- Braking rate: 30
- Turn rate: 110
Physics
- Max speed: 18
- Acceleration: 40
- Braking rate: -1
- Turn rate: 150
Physics
- Vision radius: 200
- Underwater vision radius: 200
Recon
- Vision radius: 150
- Underwater vision radius: 150
- Sonar radius: 250
Recon
- Weapon energy consumption: 500 / s
Economy
Economy
- Blueprint
- Range: 10
- Firing standard deviation: 10
- Damage: 1666.67 DPS: 5000 damage every 3.00 seconds (0.33 shots per second)
- Yaw: 180° at 3600° per second
- Pitch: 180° at 3600° per second
- Energy consumption: 1500 per shot
- Targets: LandHorizontal, WaterSurface, Seafloor, Underwater
- Ammo recharged after 3.0 seconds
- Blueprint
- Type: Projectile
- Flight type: Staged
- Damage: 5000
- Splash: 5000 damage, radius 20
- Full damage splash radius: 5
- Burn damage: 15, radius 2
- Muzzle velocity: 15.0
- Max velocity: 15.0
- Collision check: enemies
- Collision response: impact
- Commander
- AirDefense & ( Land | Naval )
- Titan & ( Land | Naval )
- Artillery & Advanced & ( Land | Naval )
- Nuke | NukeDefense
Weapon
Ammo
Target Priorities
- Blueprint
- Range: 100
- Damage: 30.0 DPS: 20 damage every 0.67 seconds (1.5 shots per second)
- Yaw: 180° at 130° per second
- Pitch: 80° at 90° per second
- Targets: LandHorizontal, WaterSurface
- Blueprint
- Type: Beam
- Damage: 20
- Collision check: target
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Air
- Blueprint
- Range: 120
- Damage: 75.0 DPS: 250 damage every 3.33 seconds (0.3 shots per second)
- Yaw: 360° at 3600° per second
- Pitch: 360° at 3600° per second
- Targets: WaterSurface, Underwater, Seafloor
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage: 250
- Muzzle velocity: 10.0
- Max velocity: 50.0
- Turn rate: 10
- Collision check: enemies
- Collision response: impact
- Sub
- Mobile
- Structure - Wall
- Wall
Weapon #1
Ammo
Target Priorities
Weapon #2
Ammo
Target Priorities
- T2 Advanced Air Factory 1:13 + 0:02
Built By
- T2 Advanced Ship Foundry 0:03 + 0:06
- T1 Ship Foundry 0:10 + 0:03