Hummingbird
Fighter - Fast. High damage. Only attacks air targets.- HP: 120
- Build cost: 220 metal
- Maximum range: 100
- Total DPS: 80.0
Overview
BlueprintNuclear Missile Launcher
Nuclear Missile Launcher - Builds interplanetary long range nuclear missile with large area damage.- HP: 1500
- Build cost: 14400 metal
- Missile storage capacity: 1
- Maximum range: 5000
- Total DPS: 33000.0
- Build locations: land, water surface
Overview
Blueprint- Max speed: 90
- Acceleration: 90
- Braking rate: 30
- Turn rate: 270
Physics
- Max speed: 0
- Acceleration: 0
- Braking rate: 0
- Turn rate: 0
Physics
- Vision radius: 150
- Underwater vision radius: 150
Recon
- Vision radius: 100
- Underwater vision radius: 100
Recon
Economy
- Build rate: 90
- Fabrication metal consumption: 90 / s
- Fabrication energy consumption: 6000 / s
- Energy consumption per metal: 66.7
Economy
- Blueprint
- Range: 100
- Damage: 80.0 DPS: 80 damage every 1.00 seconds (1 shot per second)
- Yaw: 180° at 1000° per second
- Pitch: 180° at 1000° per second
- Targets: Air
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage: 80
- Splash: 10 damage, radius 0.75
- Full damage splash radius: 0.75
- Burn damage: 15, radius 2
- Muzzle velocity: 150.0
- Max velocity: 150.0
- Turn rate: 360
- Collision check: enemies
- Collision response: impact
Weapon
Ammo
- Blueprint
- Range: 5000
- Damage: 33000.0 DPS: 33000 damage every 1.00 seconds (1 shot per second)
- Targets: LandHorizontal, WaterSurface
- Blueprint
- Type: Projectile
- Flight type: Staged
- Interplanetary type: System
- Metal cost: 30000 per shot
- Build time: 5:33
- Damage: 33000
- Splash: 33000 damage, radius 150
- Full damage splash radius: 125
- Burn damage: 200, radius 137
- Muzzle velocity: 40.0
- Max velocity: 75.0
- Turn rate: 180
- Collision check: ground
- Collision response: impact
- Unit types: Mobile, Orbital
- Orbital
- Structure - Wall
- Mobile
- Wall
Weapon
Ammo
Target Priorities
- T2 Advanced Air Factory 0:04 + 0:02
- T1 Air Factory 0:14 + 0:02