{
"display_name": "!LOC:Purifier",
"description": "!LOC:Flame Turret - Splash damage weapon. Attacks land and sea targets.",
"TEMP_texelinfo": 12.6894,
"area_build_separation": 18,
"atrophy_cool_down": 15,
"atrophy_rate": 5,
"base_spec": "/pa/units/land/base_structure/base_structure.json",
"build_metal_cost": 225,
"command_caps": [
"ORDER_Attack"
],
"events": {
"build_complete": {
"audio_cue": "/SE/Build_Complete/structure_small"
},
"died": {
"audio_cue": "/SE/Death/structure_small",
"effect_scale": 0.55
},
"fired": {
"audio_cue": "/SE/Weapons/veh/tank_flame",
"effect_spec": "/pa/units/air/l_firestarter/l_drop_turret/fire.pfx socket_muzzleTop"
},
"fired0": {}
},
"guard_layer": "WL_AnyHorizontalGroundOrWaterSurface",
"max_health": 2500,
"mesh_bounds": [
10,
10,
8
],
"model": [
{
"animtree": "/pa/anim/anim_trees/l_defense_turret_no_recoil_anim_tree.json",
"filename": "/pa/units/air/l_firestarter/l_drop_turret/l_drop_turret.papa",
"layer": "WL_LandHorizontal",
"skirt_decal": "/pa/effects/specs/skirt_defense.json"
}
],
"physics": {
"radius": 14
},
"recon": {
"observer": {
"items": [
{
"channel": "sight",
"layer": "surface_and_air",
"radius": 100,
"shape": "capsule"
},
{
"channel": "sight",
"layer": "underwater",
"radius": 100,
"shape": "capsule"
}
]
}
},
"selection_icon": {
"diameter": -16
},
"tools": [
{
"aim_bone": "bone_pitch",
"fire_event": "fired",
"muzzle_bone": [
"socket_muzzleTop",
"socket_muzzleBottom"
],
"spec_id": "/pa/units/air/l_firestarter/l_drop_turret/l_drop_turret_tool_weapon.json"
}
],
"unit_types": [
"UNITTYPE_Structure",
"UNITTYPE_Advanced",
"UNITTYPE_Land",
"UNITTYPE_SurfaceDefense",
"UNITTYPE_Defense",
"UNITTYPE_Custom1"
]
}