{
"display_name": "Gil-E",
"description": "!LOC:Sniper - Long range. High damage. Slow rate of fire. Intercepts missiles. Attacks land, air and sea targets.",
"TEMP_texelinfo": 5.32966,
"attachable": {
"offsets": {
"root": [
0,
0,
0
],
"head": [
0,
0,
7.4
]
}
},
"audio": {
"loops": {
"move": {
"cue": "/SE/Movement/bot/sniper_loop",
"flag": "vel_changed",
"should_start_func": "is_moving",
"should_stop_func": "is_not_moving"
}
},
"selection_response": {
"cue": "/SE/Selection/bot/sniper"
}
},
"base_spec": "/pa/units/land/base_bot/base_bot.json",
"build_metal_cost": 800,
"events": {
"build_complete": {
"audio_cue": "/SE/Build_Complete/bot"
},
"fired0": {
"audio_cue": "/SE/Weapons/bot/sniper_fire",
"effect_spec": "/pa/effects/specs/tank_muzzle_flash.pfx socket_muzzle01"
},
"fired1": {
"audio_cue": "/SE/Weapons/bot/sniper_fire_anti_tac",
"effect_spec": "/pa/units/land/bot_sniper/bot_sniper_beam_flash.pfx socket_muzzle02"
},
"died": {
"audio_cue": "/SE/Death/Bot",
"effect_spec": "/pa/effects/specs/default_explosion_bot_t2.pfx",
"effect_scale": 1.2
}
},
"guard_layer": "WL_AnySurface",
"headlights": [
{
"gobo": "/pa/effects/textures/gobo/spotlight_gobo.papa",
"offset": [
0.0,
-0.7,
0.0
],
"orientation": [
0.0,
35.0,
0.0
],
"near_width": 1.5,
"near_height": 1.5,
"near_distance": 1.0,
"far_distance": 20.0,
"color": [
0.75,
1.0,
1.0
],
"intensity": 1.4,
"bone": "bone_head"
}
],
"lamps": [
{
"offset": [
0.0,
-0.6,
0.0
],
"radius": 1.0,
"color": [
1.0,
1.0,
1.0
],
"intensity": 2.0,
"bone": "bone_head"
},
{
"offset": [
2.0,
-0.9,
0.625
],
"radius": 1.5,
"color": [
1.0,
1.0,
1.0
],
"intensity": 2.0,
"bone": "bone_weapon"
}
],
"max_health": 150,
"mesh_bounds": [
6.5,
7,
7.6
],
"model": {
"filename": "/pa/units/land/bot_sniper/bot_sniper.papa",
"animations": {
"death": "/pa/units/land/bot_sniper/bot_sniper_anim_death.papa",
"walk": "/pa/units/land/bot_sniper/bot_sniper_anim_walk.papa",
"idle": "/pa/units/land/bot_sniper/bot_sniper_anim_idle.papa",
"aimUp": "/pa/units/land/bot_sniper/bot_sniper_anim_aimUp.papa",
"aimDown": "/pa/units/land/bot_sniper/bot_sniper_anim_aimDown.papa"
},
"animtree": "/pa/anim/anim_trees/bot_sniper_anim_tree.json",
"walk_speed": 12
},
"navigation": {
"type": "land-small",
"acceleration": 120,
"brake": -1,
"move_speed": 12,
"turn_speed": 720,
"group_preference": "back"
},
"nearby_target_tick_update_interval": 2,
"physics": {
"radius": 3.5
},
"recon": {
"observer": {
"items": [
{
"layer": "surface_and_air",
"channel": "sight",
"shape": "capsule",
"radius": 200
}
]
}
},
"selection_icon": {
"diameter": 11.0
},
"tools": [
{
"spec_id": "/pa/units/land/bot_sniper/bot_sniper_tool_weapon.json",
"aim_bone": "bone_turret",
"record_index": 0,
"fire_event": "fired0",
"muzzle_bone": "socket_muzzle01"
},
{
"spec_id": "/pa/units/land/bot_sniper/bot_sniper_beam_tool_weapon.json",
"aim_bone": "bone_turret",
"record_index": 1,
"fire_event": "fired1",
"muzzle_bone": "socket_muzzle02"
}
],
"transportable": {
"size": 1
},
"unit_types": [
"UNITTYPE_Custom58",
"UNITTYPE_Bot",
"UNITTYPE_Mobile",
"UNITTYPE_Offense",
"UNITTYPE_Land",
"UNITTYPE_Artillery",
"UNITTYPE_Advanced",
"UNITTYPE_FactoryBuild",
"UNITTYPE_TacticalDefense"
]
}